How to Play

Here are the basic ideas of the games: take a swig (none of this sipping crap) of your drink every time one of the events listed on the game page occurs in the movie (unless otherwise directed). Following these guidelines, you will roughly finish the following number of drinks based on the difficulty of the game.

Buzzed – 2-3 drinks
Drunk – 3-4 drinks
Sloshed – 4-5 drinks
Dead – more than 6 drinks

You will notice that some of the rules in these games are vague, this is completely intentional and meant to be open to interpretation (basically drinking more or less often based on what you or your group decide as valid events).

Your choice of drink is completely up to you, I recommend mixing it up here and there to keep life interesting.

Adjusted For Time

One thing that you may notice on some games is a note that says something like “Game has been adjusted for time”. Almost all games on this site are figured inside of a 2hr window, e.g. the Drunk category means you’ll finish approximately 1 drink every 30 minutes. If you see the above note on one of the games, it means that the movie was either way too short or too long to be effectively played within these bounds and adjustments have been made, e.g. if the movie was 2hrs 30mins long, it can seem exceptionally arduous to try to drag out the same number of drinks over the extra 30 mins. I’m working on a better scoring system, this is what I’ve got for now. If you’ve got ideas I’d love to hear them! Hit me up on the “Request” form, just fill out the fields randomly and throw your comments in the suggested rules section.

Getting Technical

For anyone out there that really wants to get into the weeds and probe exactly how all of this works, here’s a few specifics.

Drink – I use a standard bar glass (16 oz) for drinks when I’m creating these games. If you use a smaller or bigger glass your drinks per movie will probably be different. After almost 10 years of creating these games, I’ve worked out that I get basically 10 swigs per drink, and that’s the rule that I follow now. So if you’re playing a Drunk difficulty game, you will be drinking somewhere between 30-40 swigs throughout the course of that movie, if you’re playing a Sloshed difficulty game you’ll be drinking somewhere between 40-50 swigs throughout the course of that movie, etc.

“Word” Rules – For the most part, unless otherwise noted, when there is a rule involving someone saying a word, (shown like: Someone says “cheer”) the intention is to drink every time someone says any word that includes that base. So that would include cheer, cheering, cheerleader, cheerleading, etc. for  that scenario. Though it doesn’t seem correct semantically, the fact that I’ve put quotations around the words is not intended to limit that rule to strictly that specific form of the word, just any iteration that includes the base word that is listed. Furthermore, if the rule is using a more complex form of the word, such as Someone says “cheerleader”, that would only include words that include that word as the base, so cheerleader, cheerleaders, etc. but not words like cheerleading because the entire base word is not there. I apologize for any confusion the quotation marks may be giving, I only started adding them because there are a few instances where I’ve done a couple of words together like a phrase or sentence and it’s hard to define that without grouping them somehow. Also I know some of my older games don’t include quotation marks, I will get through and update those at some point.

Additive/Alternate Rules – Many of my games now include additive and/or alternate rules meant to allow you to customize your experience a little bit and make the games harder or easier depending on your liking. I find this approach is better for a group to be able to pick out a game and allow everyone to play rather than be hard and fast on one set of rules. There’s a little more flexibility than what is listed on most of the game pages, as I mentioned above in the Drink section, each difficulty category bumps you up somewhere in the neighborhood of 6-10 swigs (e.g. Drunk is 30-40, usually leaning between 35-40, Sloshed is 40-50, usually leaning 45-50, etc.). The additive rules are no different, you can presume that they will (roughly) add 6-10 extra swigs onto any existing set of rules if it’s a single difficulty increase (such as Drunk to Sloshed) or 16-20 extra swigs on for a double difficulty increase (such as Drunk to Dead), though I will admit some of the Dead difficulty additions can get a little heavier than that. All this to say that if you’re not a fan of a particular Dead rule addition, you can easily add two Sloshed rule additions (if they exist) to get roughly the same effect. With that in mind, the rule additions also work with the Alternate Games and I’ve generally tried to create the games so that there is little overlap and the Additive rules could be used with the Alternate games too.